Ambient Insight's annual report on the industry at Serious Play Conference was always the best attended session because it reports on the Global Serious Games Market. This year, Sam Adkins, the analyst, is allowing the Serious Games Association to offer his report for $349. Please find below the news release announcing the offer. Compound Growth Rate for Game-Based Learning Market 22.4%; Revenues To Be $2.6 Billion in 2016; Report Available for $349 LOS ANGELES - Monday, August 22 - A comprehensive, 47-page report breaking down projected revenues for game and simulation-based learning products by seven regions, market segment and product category for 2016 - 2021 is available for $349 from the Serious Games Association. The report, researched by analyst Sam Adkins of Ambient Insight, predicts industry revenues will reach $2.6 billion in 2016 and grow to $7.3 billion by 2021. The global five-year compound annual growth rate (CAGR) is a robust 22.4%. Adk
DIGGING UP THE BEST OF SERIOUS GAMES & SIMULATIONS MARKET AND EXPLORING THE SUCCESSFUL USE OF GAME-BASED LEARNING