V ia: ANGILS Reports Corporate Learning Games in Europe: Market Challenges & Opportunities for Serious Games Used in Learning to 2012 Publisher: Apply Group Ltd. Supporters: ANGILS and eLearning Network Analysts: Martine Parry & Vaughan Waller The first ever publicly available report on the market dynamics, challenges, opportunities and supply chain for Serious Games used in Corporate learning in Europe is now published. The result of a market survey with all key stake-holders across the supply chain, include the revelation that the majority of corporations, learning suppliers and established Serious Games suppliers foresee ‘learning games’ not only being adopted but becoming mainstream by 2012. Also a resounding 100% of corporations surveyed see the value of using game-based learning within their organizations. These are just a few of the key findings in this report – facts only now revealed through the first primary research in this subject and findings
DIGGING UP THE BEST OF SERIOUS GAMES & SIMULATIONS MARKET AND EXPLORING THE SUCCESSFUL USE OF GAME-BASED LEARNING